Use the Model Context Protocol to let Claude, Cursor, Windsurf, and any MCP-compatible client control Unity Editor natively. No code needed.
A lightweight bridge translates MCP calls into HTTP requests to Unity
Claude Desktop, Cursor, Windsurf, VS Code Copilot
Bridge — translates MCP tool calls to HTTP
200+ endpoints for full editor control
Choose your AI client and start in under a minute
claude mcp add unity -- npx -y uac-mcp-server
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
{
"mcpServers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
{
"servers": {
"unity": {
"command": "npx",
"args": ["-y", "uac-mcp-server"]
}
}
}
# Install globally npm install -g uac-mcp-server # Or run directly npx -y uac-mcp-server
Every Unity Editor operation available as a native AI tool
gameobject_creategameobject_deletegameobject_transformgameobject_listgameobject_clonegameobject_component_addscene_createscene_openscene_savescene_listscene_activeasset_createasset_deleteasset_moveasset_renameasset_searchmaterial_creatematerial_colormaterial_shadermaterial_textureterrain_createterrain_heightterrain_paintterrain_treesterrain_grassbuild_startbuild_settingsconsole_logcamera_screenshotprefab_createInstall the UAC plugin, run the MCP server, and start building with AI.