Changelog

Version history and release notes

v1.2.4

December 29, 2025 Latest

📡 WebSocket Streaming - 12 Channels

  • Real-time Events - WebSocket streaming on port 7778 (PRO)
  • 12 Channels - console, compilation, selection, editor, asset, hierarchy, undo, build, scene, prefab, component, project
  • Demo Page - Interactive event viewer with expandable logs and copy button
  • Build Events - Fixed Unknown result detection for successful builds
  • Undo Events - Now includes action name (e.g., "Transform Move")

v1.2.0

December 18, 2025

🚀 Phase 2 - 16 New Endpoints

  • Addressables (5) - status, groups, entries, create, build
  • Timeline (5) - status, list, create, tracks, addTrack
  • Audio Mixer (6) - list, groups, snapshots, parameter
  • All optional packages use reflection for compatibility

v1.1.0

December 18, 2025

⚡ Phase 1 - 11 New Endpoints

  • Script Compilation (3) - errors, recompile, status
  • 2D Sprites (3) - slice, info, list
  • Tilemaps (4) - create, paint, clear, list
  • Uses ISpriteEditorDataProvider for Unity 2021+

v1.0.10

December 18, 2025

✨ Variant Endpoints

  • Prefab Variants - POST /api/prefab/variant
  • Material Variants - POST /api/material/variant (Unity 2022+)
  • Fixed README.md encoding issues

v1.0.0

December 14, 2025 Initial Release

🚀 Unity API Communicator - First Release

  • 200+ REST endpoints for complete editor control
  • 28 specialized routers (GameObject, Scene, Terrain, Material...)
  • AI Discovery API: /api/discover, /api/categories, /api/help
  • Execute API: Call any static method via reflection
  • 100% offline: License works without internet after activation