Changelog
Version history and release notes
📡 WebSocket Streaming - 12 Channels
- Real-time Events - WebSocket streaming on port 7778 (PRO)
- 12 Channels - console, compilation, selection, editor, asset, hierarchy, undo, build, scene, prefab, component, project
- Demo Page - Interactive event viewer with expandable logs and copy button
- Build Events - Fixed Unknown result detection for successful builds
- Undo Events - Now includes action name (e.g., "Transform Move")
🚀 Phase 2 - 16 New Endpoints
- Addressables (5) - status, groups, entries, create, build
- Timeline (5) - status, list, create, tracks, addTrack
- Audio Mixer (6) - list, groups, snapshots, parameter
- All optional packages use reflection for compatibility
⚡ Phase 1 - 11 New Endpoints
- Script Compilation (3) - errors, recompile, status
- 2D Sprites (3) - slice, info, list
- Tilemaps (4) - create, paint, clear, list
- Uses ISpriteEditorDataProvider for Unity 2021+
✨ Variant Endpoints
- Prefab Variants - POST /api/prefab/variant
- Material Variants - POST /api/material/variant (Unity 2022+)
- Fixed README.md encoding issues
🚀 Unity API Communicator - First Release
- 200+ REST endpoints for complete editor control
- 28 specialized routers (GameObject, Scene, Terrain, Material...)
- AI Discovery API: /api/discover, /api/categories, /api/help
- Execute API: Call any static method via reflection
- 100% offline: License works without internet after activation