200+ REST Endpoints

Control Unity Editor
with HTTP

The most comprehensive REST API for Unity Editor automation. Perfect for AI agents, Python scripts, CI/CD pipelines, and custom tools.

200+ Endpoints
28 Routers
100% Offline
Terminal
# Create a cube in Unity
curl -X POST http://localhost:7777/api/gameobject/create \
  -H "Content-Type: application/json" \
  -d '{"name": "MyCube", "type": "Cube"}'

{
  "success": true,
  "data": { "name": "MyCube", "id": 12345 }
}

A New Way to Work with Unity

Before Unity API Communicator, automating Unity meant patching together internal scripts, launching the editor in batch mode, or accepting that every creative action costs human time.

Unity API Communicator changes this paradigm completely: Unity becomes an on-demand, controllable engine—locally or remotely—like a true service.

With a single HTTP request, an AI agent, Python script, or CI pipeline can create scenes, generate hundreds of objects, configure terrains, launch builds, or capture renders — no clicks, no friction, no human presence required.

Where other tools automate tasks, Unity API Communicator industrializes creation: it transforms the Unity Editor into a programmable component, controllable from any external tool, any machine, any pipeline.

The result: distributed workflows, smaller but more efficient teams, and an unprecedented ability to produce, test, and iterate at scale.

This isn't just another plugin — it's a new way to harness Unity.

Everything You Need

Complete control over Unity Editor via standard HTTP requests

🎮

GameObjects

Create, transform, clone, delete. Full control over your scene hierarchy.

🏔️

Terrain

Height maps, textures, trees, grass. 17 endpoints for procedural landscapes.

🎬

Scenes

Create, save, open, close. Manage multiple scenes programmatically.

📸

Screenshots

Capture Editor window and camera views. Perfect for visual testing.

🤖

AI Discovery

Auto-discover all endpoints. AI agents can learn the API automatically.

Execute

Call any static method via reflection. Unlimited extensibility.

Built For

From AI agents to CI/CD pipelines

🧠

AI Agents

Claude, ChatGPT, Copilot. Let AI build your Unity scenes.

🐍

Python Scripts

Automate workflows, batch processing, procedural generation.

🔄

CI/CD Pipelines

Jenkins, GitHub Actions. Automated builds and testing.

🌐

Web Dashboards

Remote Unity control panels. Monitor and manage from anywhere.

🎨

External Tools

Blender, Maya, Figma. Integrate with your existing pipeline.

🧪

Automated Testing

E2E scene testing, visual regression. Catch bugs automatically.

Simple Pricing

Start free, upgrade when you need more

Lite

For evaluation

Free
  • ✓ 30+ endpoints
  • ✓ GameObject API
  • ✓ Scene API
  • ✓ Selection API
  • ✓ Console API
  • ✗ Terrain API
  • ✗ Real-time Streaming
  • ✗ Execute API
  • ✗ Material API
  • ✗ Commercial use

Studio

For teams & studios

€99.99 /month
  • Unlimited seats (team license)
  • ✓ Everything in Pro
  • ✓ Feature request priority
  • ✓ Priority support
  • ✓ Enterprise-ready
  • ✓ Invoice billing available
  • ✓ Extended commercial rights
Subscribe Studio

Same package as Lite + license key unlocks all features

Frequently Asked Questions

Does it work offline?

Yes! Once activated, your license works 100% offline. No internet required.

How do I install after subscribing?

1. Download the free package (same for all tiers)
2. You'll receive a license key by email
3. Enter the key in Unity via UAC > Activate License

What's included in each tier?

All tiers use the same Unity package. Your subscription unlocks features via a license key.

Can I cancel anytime?

Yes! No commitment. Cancel your subscription at any time via the customer portal.

What Unity versions are supported?

Unity 2020.3 LTS and newer. Works with all render pipelines.

Is it secure?

By default, the server only accepts connections from localhost. Enable external access only when needed.

Ready to automate Unity?

Start with the free Lite version, upgrade when you need more.

Get Started Free